Gameplay

The gameplay in BetaDnd is loosely that one a normal fantasy game campaign. However, if a chcaracter describes a peice of action that the game master (person controlling the storry) likes, they can preform it without the need of any dice.

How it Works
A spin to this is simple. The story is largely decided by the characters, in terms of development, depth, and dialogue, but the overall shape is in the hands of the game master, who has the liberty, to say what happens, that a character can't control. An example is changing the weather to a snowy day. Basics Basics for the game are as follows. Each character has an attack score for their selected action. This is either a physical score, a strength of 10, or an estimate by the game master. They use this to target or attack an enemy who has a countering number. This could be a block, or armor.

Combat

The first rule in combat is selecting your target. To do this you must find a target that is in your range. Your range is decided on how far your character can move in one turn. From there the kind of action dictates how far you can attack. If you're using a ranged attack you'll be able to hit further.
 * 1) Draw
 * 2) Move
 * 3) Target
 * 4) Minor action
 * 5) Major action