Cleric

Overview
Clerics are versatile creatures that choose a diety to pray to when in need of magic power. Clerics are usually powerful healers, which is due to the large amount of healing and curative vespers that can be given to them. Clerics gain their powers through training and activate them through prayers and rites in the name of their divine patron. They can also be battle leaders, blasting foes with divine powers, and healing their companions. The diety of a cleric is a large way of how to define them, and their character.

Gods are as varying as people and, as a result, so are their divine agents, such as clerics, who might be good or evil, lawful or chaotic, dependent on who they worship and why. Good clerics heal and protect, helping those in need while evil clerics terrorize and destroy, increasing the power of their deity and themselves. Generally, good, or at the very least non-evil, clerics are more common, since good or non-evil deities tend to attract worshipers more than evil ones do. However, some evil gods are truly powerful have a large legion of followers and clerics willing to do their bidding. Similarly, though many clerics belong to orderly and structured churches, chaotic gods have clerical servants as well. This is not always the case, as seen with  McGregor O’Reilly.

Clerics often make pilgramages, traveling across the world to spread their beliefs. Do to this, clerics are seem in two ways

Travelling Cleric Worshipping Cleric The difference being travelling clerics are well versed in fighting artes, and act as the leaders to any party they're in.


 * See deitan magic

Making Pacts
Clerics must take an oath and make a contract to a god. The terms of which they agree is currently unknown. It  is known that if someone disobeys the way of the god, they can be stripped of their Deitan prosperitous powers and may be subject to their wrath. The stronger the pact with a deity, the highly strength magic a cleric can use.

Artes
Clerics use a broad arte called vespers. Vespers are the cleric equivelent of a spoken spell, only clerics usually require no physical components to cast vespers. They only need to remember the vesper, and the motions to go along with them. Each cleric from the same church, have similar spells and techniques learned through their creed. 